منظمة قانون التطور - Evolution Law Organization
موضوع بعنوان :الوان التحديد - C++
الكاتب :astknan
سلام عليكم ورحمة الله وبركاته اليوم اقدم لكم نظام الوان التحديد وهو بسيط جدا صورة له ::

نبدا مع الشرحح
--
نروح سورس الكلينت نفتح ورقة
نبحث عن
CInstanceBase :: OnSelected
نستبدل ال void كامل ب
void CInstanceBase::OnSelected()
{
#ifdef __MOVIE_MODE__
if (!__IsExistMainInstance())
return;
#endif
if (IsStoneDoor())
return;
if (IsDead())
return;
if (IsEnemy())
{
__AttachSelectEffectMonster();
}
if (IsPC() || IsNPC())
{
if (m_dwEmpireID == 1) // Shinshoo
{
__AttachSelectEffectShinsoo();
}
else if (m_dwEmpireID == 2) // chunjo
{
__AttachSelectEffectChunjo();
}
else if (m_dwEmpireID == 3)//Jinnos
{
__AttachSelectEffectJinnos();
}
}
}
نبحث ايضا عن
CInstanceBase :: OnUnselected ()
نستبدل ال void كامل ب
void CInstanceBase::OnUnselected()
{
//__DetachSelectEffect();
if (IsPC() || IsNPC())
{
if (m_dwEmpireID == 1) //Shinsoo
{
__DetachSelectEffectShinsoo();
}
else if (m_dwEmpireID == 2)//Chunjo
{
__DetachSelectEffectChunjo();
}
else if (m_dwEmpireID == 3)//Jinnnos
{
__DetachSelectEffectJinnos();
}
}
if (IsEnemy())
{
__DetachSelectEffectMonster();
}
}
نبحث عن
CInstanceBase :: OnTargeted ()
نستبدل ال void كامل ب
void CInstanceBase::OnTargeted()
{
#ifdef __MOVIE_MODE__
if (!__IsExistMainInstance())
return;
#endif
if (IsStoneDoor())
return;
if (IsDead())
return;
if (IsEnemy())
{
__AttachTargetEffectMonster();
}
if (IsPC() || IsNPC())
{
if (m_dwEmpireID == 1) //Shinsoo
{
__AttachTargetEffectShinsoo();
}
else if (m_dwEmpireID == 2)//Chunjo
{
__AttachTargetEffectChunjo();
}
else if (m_dwEmpireID == 3)//Jinnnos
{
__AttachTargetEffectJinnos();
}
}
}
نبحث عن :
CInstanceBase :: OnUntargeted ()
نستبدل ال void كامل :
void CInstanceBase::OnUntargeted()
{
if (IsPC() || IsNPC())
{
if (m_dwEmpireID == 1) //Shinsoo
{
__DetachTargetEffectShinsoo();
}
else if (m_dwEmpireID == 2)//Chunjo
{
__DetachTargetEffectChunjo();
}
else if (m_dwEmpireID == 3)//Jinnnos
{
__DetachTargetEffectJinnos();
}
}
if (IsEnemy())
{
__DetachTargetEffectMonster();
}
}
الان نفتح ورقة : Instanceb*ase.h
نبحث عن :
EFFECT_EMOTICON_END = EFFECT_EMOTICON + EMOTICON_NUM
نضيف اسفله :
EFFECT_MONSTER,
EFFECT_SHINSOO,
EFFECT_CHUNJO,
EFFECT_JINNOS,
EFFECT_TARGET_SHINSOO,
EFFECT_TARGET_JINNOS,
EFFECT_TARGET_CHUNJO,
EFFECT_TARGET_MONSTER,
نبحث عن :
نضيف اسفله :
void __AttachTargetEffectMonster();
void __DetachTargetEffectMonster();
void __AttachSelectEffectMonster();
void __DetachSelectEffectMonster();
void __AttachTargetEffectShinsoo();
void __DetachTargetEffectShinsoo();
void __AttachSelectEffectShinsoo();
void __DetachSelectEffectShinsoo();
void __AttachTargetEffectJinnos();
void __DetachTargetEffectJinnos();
void __AttachSelectEffectJinnos();
void __DetachSelectEffectJinnos();
void __AttachTargetEffectChunjo();
void __DetachTargetEffectChunjo();
void __AttachSelectEffectChunjo();
void __DetachSelectEffectChunjo();
نفتح ورقة
نبحث عن :
CInstanceBase :: __ StoneSmoke_Inialize
نضيف فوقه ::
///////////////////////////////////////////////////////////////////////
void CInstanceBase::__AttachSelectEffectMonster()
{
__EffectContainer_AttachEffect(EFFECT_MONSTER);
}
void CInstanceBase::__DetachSelectEffectMonster()
{
__EffectContainer_DetachEffect(EFFECT_MONSTER);
}
void CInstanceBase::__AttachTargetEffectMonster()
{
__EffectContainer_AttachEffect(EFFECT_TARGET_MONSTER);
}
void CInstanceBase::__DetachTargetEffectMonster()
{
__EffectContainer_DetachEffect(EFFECT_TARGET_MONSTER);
}
/////////////////////////////////////////////////////////////
void CInstanceBase::__AttachSelectEffectShinsoo()
{
__EffectContainer_AttachEffect(EFFECT_SHINSOO);
}
void CInstanceBase::__DetachSelectEffectShinsoo()
{
__EffectContainer_DetachEffect(EFFECT_SHINSOO);
}
void CInstanceBase::__AttachTargetEffectShinsoo()
{
__EffectContainer_AttachEffect(EFFECT_TARGET_SHINSOO);
}
void CInstanceBase::__DetachTargetEffectShinsoo()
{
__EffectContainer_DetachEffect(EFFECT_TARGET_SHINSOO);
}
/////////////////////////////////////////////////////////////
void CInstanceBase::__AttachSelectEffectChunjo()
{
__EffectContainer_AttachEffect(EFFECT_CHUNJO);
}
void CInstanceBase::__DetachSelectEffectChunjo()
{
__EffectContainer_DetachEffect(EFFECT_CHUNJO);
}
void CInstanceBase::__AttachTargetEffectChunjo()
{
__EffectContainer_AttachEffect(EFFECT_TARGET_CHUNJO);
}
void CInstanceBase::__DetachTargetEffectChunjo()
{
__EffectContainer_DetachEffect(EFFECT_TARGET_CHUNJO);
}
/////////////////////////////////////////////////////////////
void CInstanceBase::__AttachSelectEffectJinnos()
{
__EffectContainer_AttachEffect(EFFECT_JINNOS);
}
void CInstanceBase::__DetachSelectEffectJinnos()
{
__EffectContainer_DetachEffect(EFFECT_JINNOS);
}
void CInstanceBase::__AttachTargetEffectJinnos()
{
__EffectContainer_AttachEffect(EFFECT_TARGET_JINNOS);
}
void CInstanceBase::__DetachTargetEffectJinnos()
{
__EffectContainer_DetachEffect(EFFECT_TARGET_JINNOS);
}
/////////////////////////////////////////////////////////////
نفتح ورقة
PythonCharacterManagerModule.cpp
نبحث عن :
نضيف تحته :
PyModule_AddIntConstant(poModule, "EFFECT_MONSTER", CInstanceBase::EFFECT_MONSTER);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_MONSTER", CInstanceBase::EFFECT_TARGET_MONSTER);
PyModule_AddIntConstant(poModule, "EFFECT_SHINSOO", CInstanceBase::EFFECT_SHINSOO);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_SHINSOO", CInstanceBase::EFFECT_TARGET_SHINSOO);
PyModule_AddIntConstant(poModule, "EFFECT_CHUNJO", CInstanceBase::EFFECT_CHUNJO);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_CHUNJO", CInstanceBase::EFFECT_TARGET_CHUNJO);
PyModule_AddIntConstant(poModule, "EFFECT_JINNOS", CInstanceBase::EFFECT_JINNOS);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_JINNOS", CInstanceBase::EFFECT_TARGET_JINNOS);
انتهينا من السورس نروح الروت ورقة PlayerSeetingsModule
نبحث عن
اضف فوقه
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SHINSOO, "", "d:/ymir work/effect/world/shinsoo_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_SHINSOO, "", "d:/ymir work/effect/world/shinsoo_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_CHUNJO, "", "d:/ymir work/effect/world/chunjo_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_CHUNJO, "", "d:/ymir work/effect/world/chunjo_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_JINNOS, "", "d:/ymir work/effect/world/jinnos_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_JINNOS, "", "d:/ymir work/effect/world/jinnos_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_MONSTER, "", "d:/ymir work/effect/world/mob_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_MONSTER, "", "d:/ymir work/effect/world/mob_glow_select.mse")
نحط هذا ف الباك
ونفعله بالاندكس
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