السلام عليكم ورحمة الله وبركاته
والصلاة والسلام علئ اطيب الخلق محمد رسول الله صلئ الله عليه وسلم
https://i.gyazo.com/4655eb2e8dbbcf1b6d0f4815fa566b19.mp4
أما بعد
بعد تحميلي نسخه اجنبية قمت بسحب هذا النظام وحبيت اشاركه معكم
نظام للأسلحة المتحركة الي لا احد شرحها في منتديات العرب
وسأقوم بطرح موضوع اخر لما افضئ يخص الاوشحة المتحركة
نبدأ بالشرح علئ بركة الله
افتح ورقة في سورس كلينت
Locale_inc.h
ضيف هناك
والصلاة والسلام علئ اطيب الخلق محمد رسول الله صلئ الله عليه وسلم
https://i.gyazo.com/4655eb2e8dbbcf1b6d0f4815fa566b19.mp4
أما بعد
بعد تحميلي نسخه اجنبية قمت بسحب هذا النظام وحبيت اشاركه معكم
نظام للأسلحة المتحركة الي لا احد شرحها في منتديات العرب
وسأقوم بطرح موضوع اخر لما افضئ يخص الاوشحة المتحركة
نبدأ بالشرح علئ بركة الله
افتح ورقة في سورس كلينت
Locale_inc.h
ضيف هناك
#define ENABLE_MDE_EFFECT
الان افتح ورقة
Instanceb*ase.cpp
Instanceb*ase.cpp
ابحث عن
m_armorRefineEffect = 0;
ضيف اسلفه
#ifdef ENABLE_MDE_EFFECT
efect_arma = 0;
efect_arma_stanga = 0;
#endif
ابحث عن
__DetachEffect(m_swordRefineEffectLeft);
ضيف اسفله
#ifdef ENABLE_MDE_EFFECT
if (efect_arma)
{
__DetachEffect(efect_arma);
__DetachEffect(efect_arma_stanga);
efect_arma = 0;
efect_arma_stanga = 0;
}
#endif
ابحث عن
case CItemData::ITEM_TYPE_WEAPON:
ضيف اسفله
#ifdef ENABLE_MDE_EFFECT
if (pItem->GetSocketCount() == 4)
{
switch (pItem->GetSubType())
{
case CItemData::WEAPON_FAN:
if (pItem->GetIndex() == 40147)
{
if (m_kHorse.IsMounting())
{
efect_arma = EFFECT_REFINED + EFFECT_EVANTAI30;
efect_arma_stanga = EFFECT_REFINED + EFFECT_EVANTAI30_STANGA;
}
else
{
efect_arma = EFFECT_REFINED + EFFECT_EVANTAI30;
}
}
else if (pItem->GetIndex() == 40148)
{
if (m_kHorse.IsMounting())
{
efect_arma = EFFECT_REFINED + EFFECT_EVANTAI90;
efect_arma_stanga = EFFECT_REFINED + EFFECT_EVANTAI90_STANGA;
}
else
{
efect_arma = EFFECT_REFINED + EFFECT_EVANTAI90;
}
}
break;
case CItemData::WEAPON_BELL:
if (pItem->GetIndex() == 40141)
{
efect_arma = EFFECT_REFINED + EFFECT_CLO30;
}
else if (pItem->GetIndex() == 40142)
{
efect_arma = EFFECT_REFINED + EFFECT_CLO75;
}
else if (pItem->GetIndex() == 40143)
{
efect_arma = EFFECT_REFINED + EFFECT_CLO90;
}
break;
case CItemData::WEAPON_DAGGER:
if (pItem->GetIndex() == 40144)
{
efect_arma = EFFECT_REFINED + EFFECT_PFN;
efect_arma_stanga = EFFECT_REFINED + EFFECT_PFN_STANGA;
}
else if (pItem->GetIndex() == 40145)
{
efect_arma = EFFECT_REFINED + EFFECT_CHRK;
efect_arma_stanga = EFFECT_REFINED + EFFECT_CHRK_STANGA;
}
else if (pItem->GetIndex() == 40146)
{
efect_arma = EFFECT_REFINED + EFFECT_CU90;
efect_arma_stanga = EFFECT_REFINED + EFFECT_CU90_STANGA;
}
break;
case CItemData::WEAPON_BOW:
if (pItem->GetIndex() == 40138)
{
efect_arma = EFFECT_REFINED + EFFECT_ARC30;
}
else if (pItem->GetIndex() == 40139)
{
efect_arma = EFFECT_REFINED + EFFECT_ARC75;
}
else if (pItem->GetIndex() == 40140)
{
efect_arma = EFFECT_REFINED + EFFECT_ARC90;
}
break;
default:
if (pItem->GetIndex() == 40130)
efect_arma = EFFECT_REFINED + EFFECT_FMS;
if (pItem->GetIndex() == 40131)
efect_arma = EFFECT_REFINED + EFFECT_SIRIUS;
if (pItem->GetIndex() == 40132)
efect_arma = EFFECT_REFINED + EFFECT_OTRAVITA;
if (pItem->GetIndex() == 40133)
efect_arma = EFFECT_REFINED + EFFECT_LEU;
if (pItem->GetIndex() == 40134)
efect_arma = EFFECT_REFINED + EFFECT_SIRIUS2;
if (pItem->GetIndex() == 40135)
efect_arma = EFFECT_REFINED + EFFECT_SFANTA;
if (pItem->GetIndex() == 40136)
efect_arma = EFFECT_REFINED + EFFECT_RIB;
if (pItem->GetIndex() == 40137)
efect_arma = EFFECT_REFINED + EFFECT_MANIE;
}
if (efect_arma)
efect_arma = __AttachEffect(efect_arma);
if (efect_arma_stanga)
efect_arma_stanga = __AttachEffect(efect_arma_stanga);
}
#endif
الان اذهب للورقة التالية
Instanceb*ase.h
ابحث عن
Instanceb*ase.h
ابحث عن
#ifdef ENABLE_SASH_SYSTEM
EFFECT_SASH,
#endif
ضيف اسفله
#ifdef ENABLE_MDE_EFFECT
EFFECT_FMS = 30,
EFFECT_SIRIUS = 31,
EFFECT_OTRAVITA = 32,
EFFECT_LEU = 33,
EFFECT_SIRIUS2 = 34,
EFFECT_SFANTA = 35,
EFFECT_RIB = 36,
EFFECT_MANIE = 37,
EFFECT_ARC30 = 38,
EFFECT_ARC75 = 39,
EFFECT_ARC90 = 40,
EFFECT_CLO30 = 41,
EFFECT_CLO75 = 42,
EFFECT_CLO90 = 43,
EFFECT_PFN = 44,
EFFECT_PFN_STANGA = 45,
EFFECT_CHRK = 46,
EFFECT_CHRK_STANGA = 47,
EFFECT_CU90 = 48,
EFFECT_CU90_STANGA = 49,
EFFECT_EVANTAI30 = 50,
EFFECT_EVANTAI30_STANGA = 51,
EFFECT_EVANTAI90 = 52,
EFFECT_EVANTAI90_STANGA = 53,
#endif
ابحث عن
DWORD m_armorRefineEffect;
ضيف اسفله
#ifdef ENABLE_MDE_EFFECT
DWORD efect_arma;
DWORD efect_arma_stanga;
#endif
الان ورقة
PythonApplicationModule.cpp
ابحث عن
PythonApplicationModule.cpp
ابحث عن
#ifdef ENABLE_MOUNT_SYSTEM
ضيف اسفل دييف
#ifdef ENABLE_MDE_EFFECT
PyModule_AddIntConstant(poModule, "ENABLE_MDE_EFFECT", 1);
#else
PyModule_AddIntConstant(poModule, "ENABLE_MDE_EFFECT", 0);
#endif
لقد انتهينا الان سوي كومبايل وروح الئ روت افتح ورقه دي
playersettingmodule.py
ابحث عن
playersettingmodule.py
ابحث عن
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED + 21, "Bip01", "d:/ymir work/pc/common/effect/armor/acc_01.mse")
ضيف اسفله
if app.ENABLE_MDE_EFFECT:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/fms.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/tryton.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/zatruty2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/lwi.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/brzegowe.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/swiety.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/rib.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/zal.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/jelonek.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+39, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/kruk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+40, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/diabla_l.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+41, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/antyk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+42, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/bambus.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+43, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/szczeki.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+44, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+45, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+46, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+47, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+48, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+49, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+50, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/jesion.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+51, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/jesion.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/diabla_w.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+53, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/diabla_w.mse")
دي كلها مسارات الاسلحة المتحركة
التحميل
https://top4top.io/downloadf-20686viqg1-rar.html
وادا شخص معه اسلحة متحركة فقط يضيفها في المسار وغير اسم لمعة ولا تنسئ تعدل بيانات في ايتم بروتو وايتم نيم
وبيانات ايقونه في ايتم ليست دي اشياء سهلة ما احتاج اشرحها لك
التحميل
https://top4top.io/downloadf-20686viqg1-rar.html
وادا شخص معه اسلحة متحركة فقط يضيفها في المسار وغير اسم لمعة ولا تنسئ تعدل بيانات في ايتم بروتو وايتم نيم
وبيانات ايقونه في ايتم ليست دي اشياء سهلة ما احتاج اشرحها لك