switch (pItem->GetType())
{
case CItemData::ITEM_TYPE_WEAPON:
#ifdef ENABLE_EFFECTS_7TH
DWORD vnum = pItem->GetIndex();
#endif
case CItemData::ITEM_TYPE_WEAPON:
__ClearWeaponRefineEffect();
#ifdef ENABLE_EFFECTS_7TH
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
if (vnum >= 330 && vnum <= 335)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
if (vnum >= 350 && vnum <= 355)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_TWO_HANDED)
{
if (vnum >= 3240 && vnum <= 3245)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_BOW)
{
if (vnum >= 2220 && vnum <= 2225)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_FAN)
{
if (vnum >= 7320 && vnum <= 7325)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_BELL)
{
if (vnum >= 5180 && vnum <= 5185)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_7TH;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
}
}
}
if (pItem->GetSubType() == CItemData::WEAPON_DAGGER)
{
if (vnum >= 1200 && vnum <= 1205)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SMALLSWORD_7TH;
m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_SMALLSWORD_7TH_LEFT;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
if (m_swordRefineEffectLeft)
m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
}
}
}
#ifdef ENABLE_WOLFMAN_CHARACTER
if (pItem->GetSubType() == CItemData::WEAPON_CLAW)
{
if (vnum >= 6140 && vnum <= 6145)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SMALLSWORD_7TH_W;
m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_SMALLSWORD_7TH_LEFT_W;
{
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
if (m_swordRefineEffectLeft)
m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
}
}
}
#endif
#endif
else if (20760 <= vnum && vnum <= 20959)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL3);
}
#ifdef ENABLE_EFFECTS_7TH
//+10 -> +15
//Warrior Armor
else if (21220 <= vnum && vnum <= 21225)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);
}
//Assassin Armor
else if (21240 <= vnum && vnum <= 21245)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);
}
//Sura Armor
else if (21260 <= vnum && vnum <= 21265)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);
}
//Shaman Armor
else if (21280 <= vnum && vnum <= 21285)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);
}
#ifdef ENABLE_WOLFMAN_CHARACTER
//Wolfman Armor
else if (21300 <= vnum && vnum <= 21305)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);
}
#endif
#endif
EFFECT_BODYARMOR_SPECIAL3, // 5-1
#ifdef ENABLE_EFFECTS_7TH
//ARMORS
EFFECT_BODYARMOR_SPECIAL4,
//WEAPONS
EFFECT_SWORD_7TH,
EFFECT_BOW_7TH,
EFFECT_FANBELL_7TH,
EFFECT_SMALLSWORD_7TH,
EFFECT_SMALLSWORD_7TH_LEFT,
EFFECT_SMALLSWORD_7TH_W,
EFFECT_SMALLSWORD_7TH_LEFT_W,
#endif
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_EFFECTS_7TH
#ifdef ENABLE_COSTUME_SYSTEM
PyModule_AddIntConstant(poModule, "ENABLE_COSTUME_SYSTEM", 1);
#else
PyModule_AddIntConstant(poModule, "ENABLE_COSTUME_SYSTEM", 0);
#endif
#ifdef ENABLE_EFFECTS_7TH
PyModule_AddIntConstant(poModule, "ENABLE_EFFECTS_7TH", 1);
#else
PyModule_AddIntConstant(poModule, "ENABLE_EFFECTS_7TH", 0);
#endif
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7th_01.mse")
if app.ENABLE_EFFECTS_7TH:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_b.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_f.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_s.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_w.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_w.mse")